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-rw-r--r--2 areas/games/poe2/note-taking-thoughts.md5
-rw-r--r--2 areas/games/poe2/skills.md2
-rw-r--r--2 areas/games/poe2/stats.md1
3 files changed, 8 insertions, 0 deletions
diff --git a/2 areas/games/poe2/note-taking-thoughts.md b/2 areas/games/poe2/note-taking-thoughts.md
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+I want to really learn how to play and build this time, so my idea is to focus on a single class/build first and really study it. I think taking notes here will also be of great help.
+Example of things to note;
+- skills working well together, or are just plain strong etc
+- cool passive skill tree notables
+- what certain stats on items do; which ones are best in which scenario \ No newline at end of file
diff --git a/2 areas/games/poe2/skills.md b/2 areas/games/poe2/skills.md
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+It's nice to save uncut skill gems, in case a weapon drops that gives another sort of skill a massive buff.
+Example; i took all lightning stuff but now a staff drops that gives all FIRE spells +2 levels. Damn, if i'd had uncut gems, i could've swapped to fire. \ No newline at end of file
diff --git a/2 areas/games/poe2/stats.md b/2 areas/games/poe2/stats.md
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+spirit: for reservation skills (instead of reserve mana)