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authorJasper Ras <jras@hostnet.nl>2025-03-20 11:07:49 +0100
committerJasper Ras <jras@hostnet.nl>2025-03-20 11:07:49 +0100
commit80ccf68f55dbb70d7e5ed52ee95b3c9d1b6ce264 (patch)
tree93e28e85ab70052aa6f577998ec7dc1f413b40c0 /4 Archives/Path of exile 2
parent9642cd7ae24f0ba79ce5647c709b35ae8f06a285 (diff)
vault backup: 2025-03-20 11:07:48
Diffstat (limited to '4 Archives/Path of exile 2')
-rw-r--r--4 Archives/Path of exile 2/How I want to approach this game.md9
-rw-r--r--4 Archives/Path of exile 2/Skills.md5
-rw-r--r--4 Archives/Path of exile 2/Stats.md4
3 files changed, 18 insertions, 0 deletions
diff --git a/4 Archives/Path of exile 2/How I want to approach this game.md b/4 Archives/Path of exile 2/How I want to approach this game.md
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+#gaming #poe #poe2
+
+
+---
+I want to really learn how to play and build this time, so my idea is to focus on a single class/build first and really study it. I think taking notes here will also be of great help.
+Example of things to note;
+- skills working well together, or are just plain strong etc
+- cool passive skill tree notables
+- what certain stats on items do; which ones are best in which scenario \ No newline at end of file
diff --git a/4 Archives/Path of exile 2/Skills.md b/4 Archives/Path of exile 2/Skills.md
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+#gaming #poe #poe2
+
+---
+It's nice to save uncut skill gems, in case a weapon drops that gives another sort of skill a massive buff.
+Example; i took all lightning stuff but now a staff drops that gives all FIRE spells +2 levels. Damn, if i'd had uncut gems, i could've swapped to fire. \ No newline at end of file
diff --git a/4 Archives/Path of exile 2/Stats.md b/4 Archives/Path of exile 2/Stats.md
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+#gaming #poe #poe2
+
+---
+spirit: for reservation skills (instead of reserve mana)