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-rw-r--r--2 areas/games/poe2/note-taking-thoughts.md5
-rw-r--r--2 areas/games/poe2/skills.md2
-rw-r--r--2 areas/games/poe2/stats.md1
3 files changed, 0 insertions, 8 deletions
diff --git a/2 areas/games/poe2/note-taking-thoughts.md b/2 areas/games/poe2/note-taking-thoughts.md
deleted file mode 100644
index b320266..0000000
--- a/2 areas/games/poe2/note-taking-thoughts.md
+++ /dev/null
@@ -1,5 +0,0 @@
-I want to really learn how to play and build this time, so my idea is to focus on a single class/build first and really study it. I think taking notes here will also be of great help.
-Example of things to note;
-- skills working well together, or are just plain strong etc
-- cool passive skill tree notables
-- what certain stats on items do; which ones are best in which scenario \ No newline at end of file
diff --git a/2 areas/games/poe2/skills.md b/2 areas/games/poe2/skills.md
deleted file mode 100644
index 65019b0..0000000
--- a/2 areas/games/poe2/skills.md
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-It's nice to save uncut skill gems, in case a weapon drops that gives another sort of skill a massive buff.
-Example; i took all lightning stuff but now a staff drops that gives all FIRE spells +2 levels. Damn, if i'd had uncut gems, i could've swapped to fire. \ No newline at end of file
diff --git a/2 areas/games/poe2/stats.md b/2 areas/games/poe2/stats.md
deleted file mode 100644
index 03320a8..0000000
--- a/2 areas/games/poe2/stats.md
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-spirit: for reservation skills (instead of reserve mana)