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-rw-r--r--2 areas/Spellen/Regels Keezen.md8
-rw-r--r--2 areas/Spellen/poe2/How I want to approach this game.md9
-rw-r--r--2 areas/Spellen/poe2/Skills.md5
-rw-r--r--2 areas/Spellen/poe2/Stats.md4
4 files changed, 26 insertions, 0 deletions
diff --git a/2 areas/Spellen/Regels Keezen.md b/2 areas/Spellen/Regels Keezen.md
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+#gaming #keezen
+
+---
+Boer: swap, alleen met tegenstanders
+Heer: opzetten
+Aas: opzetten of 1
+7: verdelen tussen 2
+4: achteruit, mag alleen als je al een stap vanaf je honk heb gemaakt \ No newline at end of file
diff --git a/2 areas/Spellen/poe2/How I want to approach this game.md b/2 areas/Spellen/poe2/How I want to approach this game.md
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+#gaming #poe #poe2
+
+
+---
+I want to really learn how to play and build this time, so my idea is to focus on a single class/build first and really study it. I think taking notes here will also be of great help.
+Example of things to note;
+- skills working well together, or are just plain strong etc
+- cool passive skill tree notables
+- what certain stats on items do; which ones are best in which scenario \ No newline at end of file
diff --git a/2 areas/Spellen/poe2/Skills.md b/2 areas/Spellen/poe2/Skills.md
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+#gaming #poe #poe2
+
+---
+It's nice to save uncut skill gems, in case a weapon drops that gives another sort of skill a massive buff.
+Example; i took all lightning stuff but now a staff drops that gives all FIRE spells +2 levels. Damn, if i'd had uncut gems, i could've swapped to fire. \ No newline at end of file
diff --git a/2 areas/Spellen/poe2/Stats.md b/2 areas/Spellen/poe2/Stats.md
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+#gaming #poe #poe2
+
+---
+spirit: for reservation skills (instead of reserve mana)