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author | Jasper Ras <jras@hostnet.nl> | 2025-01-19 21:14:51 +0100 |
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committer | Jasper Ras <jras@hostnet.nl> | 2025-01-19 21:14:51 +0100 |
commit | 9642cd7ae24f0ba79ce5647c709b35ae8f06a285 (patch) | |
tree | ae25c3b0db7ae4c23186b294c6d000073f085c2d /2 Areas/Path of exile 2/Skills.md | |
parent | 969b96c2531fb986f6c7f21fd544391b439defd7 (diff) |
vault backup: 2025-01-19 21:14:51
Diffstat (limited to '2 Areas/Path of exile 2/Skills.md')
-rw-r--r-- | 2 Areas/Path of exile 2/Skills.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/2 Areas/Path of exile 2/Skills.md b/2 Areas/Path of exile 2/Skills.md new file mode 100644 index 0000000..9b3d2e5 --- /dev/null +++ b/2 Areas/Path of exile 2/Skills.md @@ -0,0 +1,5 @@ +#gaming #poe #poe2 + +--- +It's nice to save uncut skill gems, in case a weapon drops that gives another sort of skill a massive buff. +Example; i took all lightning stuff but now a staff drops that gives all FIRE spells +2 levels. Damn, if i'd had uncut gems, i could've swapped to fire.
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