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author | Jasper Ras <jras@hostnet.nl> | 2025-03-20 11:07:49 +0100 |
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committer | Jasper Ras <jras@hostnet.nl> | 2025-03-20 11:07:49 +0100 |
commit | 80ccf68f55dbb70d7e5ed52ee95b3c9d1b6ce264 (patch) | |
tree | 93e28e85ab70052aa6f577998ec7dc1f413b40c0 /2 Areas/Gaming | |
parent | 9642cd7ae24f0ba79ce5647c709b35ae8f06a285 (diff) |
vault backup: 2025-03-20 11:07:48
Diffstat (limited to '2 Areas/Gaming')
-rw-r--r-- | 2 Areas/Gaming/MH Wilds.md | 4 | ||||
-rw-r--r-- | 2 Areas/Gaming/PoE2.md | 11 |
2 files changed, 15 insertions, 0 deletions
diff --git a/2 Areas/Gaming/MH Wilds.md b/2 Areas/Gaming/MH Wilds.md new file mode 100644 index 0000000..e88289f --- /dev/null +++ b/2 Areas/Gaming/MH Wilds.md @@ -0,0 +1,4 @@ +# Launch options +``` +PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2_GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 %command% +```
\ No newline at end of file diff --git a/2 Areas/Gaming/PoE2.md b/2 Areas/Gaming/PoE2.md new file mode 100644 index 0000000..04be97a --- /dev/null +++ b/2 Areas/Gaming/PoE2.md @@ -0,0 +1,11 @@ +# Approach +I want to really learn how to play and build this time, so my idea is to focus on a single class/build first and really study it. I think taking notes here will also be of great help. +Example of things to note; +- skills working well together, or are just plain strong etc +- cool passive skill tree notables +- what certain stats on items do; which ones are best in which scenario + + +# Skills +It's nice to save uncut skill gems, in case a weapon drops that gives another sort of skill a massive buff. +Example; i took all lightning stuff but now a staff drops that gives all FIRE spells +2 levels. Damn, if i'd had uncut gems, i could've swapped to fire.
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